Hold and Win: What the Base Game Pays and What the Bonus Pays

Every Hold and Win slot is two machines sharing one balance: a base game that pays small change while you wait, and a bonus board that pays in lumps. This page splits nine of our own logged sessions along that seam, 24,841 paid spins and 209 triggered rounds, and adds a tenth machine with no bonus as a control. The question is plain, how much of what came back came from each half, and the answer changes how a session on these games should be budgeted.

Two machines on one balance

Our Hold and Win guide explains the engine and sets nine pooled clocks side by side. This page asks a narrower question of the nine sessions logged on this portal, one per carrier: 777 Coins, Royal Joker, Thunder Coins, Thunder Coins XXL: Multicoin, Royal Coins 2, Gold Express, Little Farm, 4 Supercharged Clovers: Hold and Win Power Chance and Diamonds Power: Hold and Win. Each log is cut into two piles of money, and every credit in it goes to one pile or the other. The first pile holds everything the base game paid, line wins and the instant collects that Gold Express and Little Farm run between features. The second pile holds everything paid inside a triggered round, Hold and Win boards and, on the two dual-feature carriers, Free Spins as well.

A tenth log sits beside the nine as a control, and it was chosen for what it lacks. Burning Wins is a plain five-line fruit machine from Playson, the studio behind Royal Coins 2 and its three successors on this page, Royal Joker, Thunder Coins and Diamonds Power, and it has no feature of any kind. Whatever it returns, it returns through the reels, so it shows what a base game looks like when nothing else is coming. None of the ten sessions is pooled with anyone else's here: the page takes one portal session per game, so that every column is a single ledger split the same way.

Ten logs on one definition

Every session ran on the provider's demo at a fixed stake of 1.00, with natural triggers only and no feature bought. A spin is a paid spin, and respins and free spins aren't counted as spins, because nothing is staked on them. A round's payout is everything credited for the board itself, from its opening to its settlement, with the trigger spin's own line win left to the base game. The shares below are money over money: what each half paid, divided by everything staked in that session.

Session777 CoinsRoyal JokerThunder CoinsThunder Coins XXLRoyal Coins 2Gold ExpressLittle Farm4 Supercharged CloversDiamonds PowerBurning Wins
Paid spins2,5002,7762,9602,7052,9912,7252,7332,7132,7382,889
Returned in all2,173.003,077.002,368.002,459.502,948.003,405.252,698.002,918.502,595.002,572.00
Session return86.92%110.84%80.00%90.92%98.56%124.96%98.72%107.57%94.78%89.03%
Paid by the base game1,074.001,181.001,507.001,505.501,592.001,299.101,459.75735.501,624.002,572.00
Base game, share of the stakes42.96%42.54%50.91%55.66%53.23%47.67%53.41%27.11%59.31%89.03%
Paid inside rounds1,099.001,896.00861.00954.001,356.002,106.151,238.252,183.00971.00no rounds
Rounds, share of the stakes43.96%68.30%29.09%35.27%45.34%77.29%45.31%80.46%35.46%no rounds
Rounds, share of everything returned50.6%61.6%36.4%38.8%46.0%61.9%45.9%74.8%37.4%no rounds

Sources: session reports 777C-20260721-01, RJHW-20260729-01, TCHW-20260729-01, TCXM-20260729-01, RC2H-20260728-01, GEXP-20260726-01, LFRM-20260727-01, SCLV-20260729-01, DPHW-20260728-01 and BWCL-20260805-01, each published on this portal with its checkpoint table and its round register. The round totals in this table are the totals of those registers, and the base-game figure is everything else the session returned.

The base game pays about half the stake back

The first finding is how little eight of the nine base games differ once the rounds are taken out. Those eight returned between 42.54% and 59.31% of the money staked, and the intervals around those figures chain together with no gap from the lowest to the highest. The ninth, 4 Supercharged Clovers, returned 27.11% with an interval from 23.22% to 31.00%, clear of all eight. A base-game return measured on 2,500 to 3,000 spins carries a margin of seven to nine points either way, so eight logs can't rank eight base games. What they can say together is that the reels alone hand back between two fifths and three fifths of the stake on eight boards of the nine. Between rounds the balance therefore falls by two fifths to three fifths of a bet per spin. The erosion came to 57 bets per hundred spins on 777 Coins and on Royal Joker, 49 on Thunder Coins, 44 on Thunder Coins XXL, 47 on Royal Coins 2, 52 on Gold Express, 47 on Little Farm, 41 on Diamonds Power and 73 on 4 Supercharged Clovers.

Eight of the carriers reach that half of the stake by three quite different roads. Five single-feature carriers, Royal Coins 2 and Diamonds Power among them, play a 3x3 board with five lines, where the smallest win is the stake itself and nothing pays less. Their base games paid on one spin in nine to eleven and a half, with a median payment of 4 bets. The longest silences in the five logs ran 50, 52, 62, 63 and 78 spins. On Diamonds Power three tenths of that base money came through the bolt's collections rather than the lines, 484.00 of 1,624.00. The two dual-feature carriers play twenty and twenty-five lines on a 5x4 board, and their base games paid on one spin in five. Nearly one payment in two came in under the stake, 44% on Gold Express and 45% on Little Farm, and the median payment was about one bet. Twice as many payments bought back the same half of the stake, and the longest silences shortened to 40 and 26 spins. Thunder Coins XXL sits between the two roads, fifteen lines on a 3x5 board with a base game that paid on one spin in seven and a half; 42 of its 358 payments came in under the stake, the median payment was two bets and the longest silence ran 40 spins. 4 Supercharged Clovers takes a fourth road and stops well short of the half. Its five lines run on a five-reel fruit board where the smallest win is the stake, and they paid on one spin in nine at a median of 2 bets. The longest silence ran 55 spins, and the reels gave back 27.11% of the stakes with the rest left to the rounds.

Burning Wins shows what the other design looks like on the same kind of board. With no feature to fund, its reels returned 89.03% of the stakes in our log, from a payment on one spin in fourteen and a half. The smallest win on its paytable is seven bets, the median payment was 7 and the mean was nearly 13. Set beside its four studio-mates of the same layout, the control shows where thirty to forty-six points of return went. Royal Coins 2, Thunder Coins, Royal Joker and Diamonds Power pay smaller sums a little more often on the same board and the same five lines, and the difference is parked in the bonus. The fruit machine's balance fell 11 bets per hundred spins, while the four Hold and Win boards fell 41, 47, 49 and 57.

What the rounds paid

Here the nine logs agree on one number and on little else. The median round paid 41.5, 45, 46, 49 and 52 bets on five of the six single-feature carriers, and 38 and 38.75 on the two that split their clock with Free Spins. The eighth log, 4 Supercharged Clovers, put its median round at 53.5 bets, and the ninth, Diamonds Power, at 73 on twelve rounds, the one log that sits clear of the rest. A median is the middle of one log's sorted rounds, half smaller and half larger, and on eight of these boards it sat at forty-odd bets whatever the box promises. The means run from 41 to 90 bets, and the whole spread sits at the top of each table. Three rounds carried 47% of the round money on 777 Coins and 57% on Royal Joker, where one 664x board was over a third of everything the rounds paid.

Rounds777 CoinsRoyal JokerThunder CoinsThunder Coins XXLRoyal Coins 2Gold ExpressLittle Farm4 Supercharged CloversDiamonds Power
Triggered rounds152116152446, all played out; 45 opened by a paid spin303012
One trigger per167 paid spins132185180125619190228
Range that count supports, at 95%one per 101 to 29886 to 214114 to 324109 to 32284 to 19545 to 8364 to 13563 to 134131 to 442
Median round45x46x49x52x41.5x38x38.75x53.5x73x
Mean round73.27x90.29x53.81x63.6x56.5x45.79x41.27x72.77x80.92x
Best round191x664x102x150x245x169x98x253x231x
Rounds under 20x13134103nonenone
Rounds of 100x or more341335none41
Top three rounds, share of the round money47.2%57.2%31.1%40.5%36.3%21.4%21.6%30.6%42.5%
Longest wait between triggers634 paid spins594707430492360464342540

Round statistics cover every round in each log, and on Gold Express that is 46, one of which opened inside a Free Spins round. The clock and its range count the 45 paid spins that opened a round there. The ranges are exact Poisson intervals on the number of triggers, the rule our methodology page sets for any count of rare events. Corrected 18 September 2026: the Gold Express column had counted 45 finished rounds and a 46th left out as unfinished, and the session report now shows all 46 played out, one of them opened inside another. The mean round, the count under 20x, the two feature medians and shares, the clock and its range moved with that count. Updated 29 September 2026: Thunder Coins XXL: Multicoin joined both tables as a sixth carrier, from session TCXM-20260729-01, and the sentences that count carriers were reread against it; the earlier five columns are unchanged. Updated 10 October 2026: Royal Coins 2: Hold and Win joined both tables as a seventh carrier, from session RC2H-20260728-01, and the sentences that count and rank carriers were reread against it; the earlier six columns are unchanged. Three older sentences were corrected in the same pass: the cost of the longest waits, which had put every one of them at 300 bets or more; the comparison of the dual-feature waits with them; and the rank of Thunder Coins' base game in the closing section. Updated 4 November 2026: 4 Supercharged Clovers: Hold and Win Power Chance joined both tables as an eighth carrier, from session SCLV-20260729-01, and the sentences that count and rank carriers were reread against it; the earlier seven columns are unchanged. Updated 8 November 2026: Diamonds Power: Hold and Win joined both tables as a ninth carrier, from session DPHW-20260728-01, and the sentences that count and rank carriers were reread against it; the earlier eight columns are unchanged.

Gold Express and Little Farm trade the size of a round for the traffic of rounds. Their triggers arrived every 61 and 91 paid spins, from a third more often to three times as often as on the single-feature boards. Their top three rounds carried only a fifth of the round money, against 31% to 57% on the six single-feature boards. Inside those shared clocks the two features aren't equals, at least on one of the two machines. On Gold Express the 28 Hold and Win boards had a median of 42 bets and the 18 Free Spins rounds a median of 15.1. The boards paid 54.46% of the stakes there and the Free Spins 22.83%. On Little Farm the two features ran level, fifteen rounds each, with medians of 40 and 35.1 bets.

The clocks deserve their ranges, because fifteen or twenty rounds is a small count. Fifteen rounds in 2,500 spins leave the 777 Coins clock somewhere from 101 to 298 spins per round, and sixteen rounds leave Thunder Coins at 114 to 324, with fifteen rounds in 2,705 spins leaving Thunder Coins XXL at 109 to 322 on top of both. Twenty-four rounds in 2,991 spins leave Royal Coins 2 at 84 to 195, and Royal Joker's twenty-one sit at 86 to 214. The sheet Playson gives operators puts that Royal Coins 2 clock at 133 spins, a figure the range holds. Thirty rounds in 2,713 spins leave 4 Supercharged Clovers at 63 to 134, overlapping Gold Express at one end and the single-feature boards at the other. Twelve rounds in 2,738 spins leave Diamonds Power at 131 to 442, the widest range here. Those ranges overlap, so the six single-feature logs can't say which board is the quicker. Gold Express is the one case a range can support: 45 triggers put its clock at 45 to 83 spins per trigger, under all six single-feature ranges, the nearest of which starts at 84.

The bonus decides the session

Put the two halves back together and the nine sessions mostly sort themselves by the second one. Ranked by session return they run Gold Express, Royal Joker, 4 Supercharged Clovers, Little Farm, Royal Coins 2, Diamonds Power, Thunder Coins XXL, 777 Coins and Thunder Coins, from 124.96% down to 80.00%. Ranked by what the rounds paid they run 4 Supercharged Clovers, Gold Express, Royal Joker, Royal Coins 2, Little Farm, 777 Coins, Diamonds Power, Thunder Coins XXL and Thunder Coins, from 80.46% of the stakes down to 29.09%. The clover board tops the second list and sits third on the first, because its base game gave back the least of the nine. The other eight keep their order apart from one swap between neighbours and one two-place drop. Royal Coins 2's rounds paid 45.34% of the stakes against 45.31% on Little Farm, and the two sessions closed 0.16 of a point apart in the other order. 777 Coins' rounds paid 43.96% of the stakes against 35.46% on Diamonds Power and 35.27% on the XXL, and both of those finished above it, carried by the two fullest base games of the nine, 59.31% and 55.66%. Ranked by the base game they run Diamonds Power, Thunder Coins XXL, Little Farm, Royal Coins 2, Thunder Coins, Gold Express, 777 Coins, Royal Joker and 4 Supercharged Clovers, an order with no other bearing on the result. Thunder Coins had the fifth-best base game of the nine and the worst session; Royal Joker had the second-weakest base game and the second-best session. The clover board had the weakest base game of all and the third-best session.

The arithmetic of the wait shows why the second half decides and the first one does not. On 777 Coins an average gap of 167 spins cost 95 bets of base-game erosion, and the median round refunded 45. Royal Joker's average gap cost 76 bets against a median round of 46, and Thunder Coins' cost 91 against 49. The XXL's average gap of 180 spins cost 80 bets against a median round of 52, and Royal Coins 2's gap of 125 cost 58 against 41.5. On those five boards the middle round of the table pays back between half and seven tenths of the wait that bought it. On Diamonds Power an average gap of 228 spins cost 93 bets against a median round of 73, the highest ratio of the six single-feature boards. On 4 Supercharged Clovers an average gap of 90 spins cost 66 bets at its faster rate of loss, against a median round of 53.5, four fifths of the wait. The account is squared, when it is squared, by the few rounds at the top of the table. The dual-feature carriers run closer to even, 32 bets of wait against a 38-bet median on Gold Express and 42 against 38.75 on Little Farm. I would expect exactly this from a format that keeps its value in a long tail. The ordinary round is a partial refund, and the rest sits in the few large boards and in the jackpot tiers above them.

What one log per game can carry

Each figure on this page describes one session, and the two halves aren't equally firm. The base-game shares rest on thousands of spins and still carry seven to nine points of margin either way. Burning Wins carries fourteen points of it, because its wins are fewer and larger. The round shares are far looser than that, and Royal Joker's 68.30% is the clearest case. On the evidence of 21 rounds it could sit anywhere between 14% and 122% of the stakes, since one 664x board moves the whole figure. The split of a session is therefore a description of that session, and the next log of the same game will split differently.

Two things survive that caution, and both of them are of practical use to a player. The base games of eight carriers returned between two fifths and three fifths of the stake, in eight logs from two studios, and only Diamonds Power's interval reaches two thirds. The ninth returned a quarter of the stake and sits apart from them. None of the nine builds prints its return. For the original seven, the figures in circulation, 95.62% to 95.75%, come from Playson's guides for operators for Royal Joker and Thunder Coins and for Royal Coins 2, and from third-party databases for the other four, and we can't confirm any of them against the builds. The eighth, 4 Supercharged Clovers, has no verified return for its Power Chance configuration, so its card reads Not verified, and the 96.08% that one third-party database lists for it stays unconfirmed. The ninth, Diamonds Power, carries 95.66% from Playson's guide for operators, the top of four settings, and the build prints nothing to show which one this demo ran. If those figures hold, the rounds have to supply the rest over the long run. On these base games the rest is somewhere between a third and three fifths of everything staked. The second survivor is the median round, which held between 38 and 53.5 bets on eight different boards, with Diamonds Power's 73 on twelve rounds as the one outlier. No other figure the rounds produced was as steady, and it is the one I would budget a session around.

How to read a Hold and Win session

The practical reading follows directly from the two piles of money described above. The base game won't carry a session on any of these nine boards, since it hands back three fifths of the stake or less and keeps the rest against the next round. A bankroll should therefore be sized for the wait and not for the average. The longest waits in these logs ran 634, 594, 707, 430, 492 and 540 paid spins on the single-feature boards. At the rate each base game lost between rounds, the three longest took 340 bets or more before the board opened, and the other three took 191, 220 and 230. On Gold Express and Little Farm the longest waits were 360 and 464 spins, the first shorter than all six and the second than five of them, and no cheaper per spin. On 4 Supercharged Clovers the longest wait ran 342 spins and cost 249 bets at its rate of loss.

The second reading concerns the median round and what a player may ask of it. Forty to fifty-odd bets is where the middle of the round table sat on eight of the nine boards, and Diamonds Power's twelve rounds put theirs at 73. A session that needs more than that from its next round is asking for the top of the table. On 777 Coins three rounds of fifteen carried nearly half of the round money, and on Royal Joker a single 664x board out of twenty-one rounds put the session ahead. Thunder Coins never found such a round in sixteen tries, and its session closed at 80.00% with the fifth-best base game of the nine carriers.

The nine reviews hold the full tables, the frames and the pooled clocks: 777 Coins, Royal Joker, Thunder Coins, Thunder Coins XXL: Multicoin, Royal Coins 2, Gold Express, Little Farm, 4 Supercharged Clovers and Diamonds Power. The control has a review of its own, Burning Wins, written on the same protocol. All ten builds play free on our Demo Shelf, where a few hundred spins will show the wait better than any table; 18+ applies there too.

Quick answers

How much of a Hold and Win slot's return comes from the bonus?

In our nine logged sessions the rounds paid between 36.4% and 74.8% of everything returned, and the base game paid the rest. Measured against the stakes, the base games returned 27.11% to 59.31% and the rounds 29.09% to 80.46%. The base share is the steadier of the two, between two fifths and three fifths of the stake on eight boards and a quarter on the ninth, while the round share moves with a handful of large boards.

Does a busier base game mean a better session?

It did not in these nine logs, and four of them show the opposite. Thunder Coins had the fifth-best base game of the nine and the worst session, and Royal Joker had the second-weakest base game and the second-best session. 4 Supercharged Clovers had the weakest base game of all and the third-best session, and Diamonds Power had the fullest base game of the nine and a session in sixth place. Ranked by return, the nine sessions follow the order of what their rounds paid, with three exceptions. The clover board is first by rounds and third by return, Little Farm finished above Royal Coins 2 on rounds that paid three hundredths of a point less, and 777 Coins fell from sixth by rounds to eighth by return, passed by Diamonds Power and Thunder Coins XXL on the strength of their base games. The base game sets the pace of the losses, and the bonus sets the result.

Why is Burning Wins in a Hold and Win comparison?

It is the control for the four Playson boards of its own layout in the comparison. Burning Wins comes from the same studio as Thunder Coins, Royal Joker, Royal Coins 2 and Diamonds Power, plays the same 3x3 board with five lines, and has no feature at all. Its reels returned 89.03% of the stakes in our log, against 50.91%, 42.54%, 53.23% and 59.31% for its four studio-mates. The gap shows how much of a Hold and Win game's return is moved out of the base game to fund the board.

Are these splits the games' real numbers?

They are the numbers of one logged session per game and nothing more. A base-game share measured on 2,500 to 3,000 spins carries seven to nine points of margin either way. A round share that rests on 12 to 46 rounds can be tens of points out. None of the nine builds prints its return or a split of it. Playson's guides for operators give a return for four of the nine and a split for none, so there is still no studio figure to set these splits beside.

Erik Lindholm
Written by Erik Lindholm

Former studio-side game mathematician: paytables and RTP models, now checked from the player's side. Full profile and method →